Back to time when I started studying game development, I used to write down each terminology that I didn’t understand in an excel sheet, and at the end of the day I navigated the internet looking for a definition. Sample terminologies are min maps, procedural textures and texels. So I decided to collect them in a presentation to make it easier for anyone learning game development. I have added more than 40 terminologies in this presentation and I know that there are more terminologies out there to be covered. So If you have any terminology that is not in the list, please post it to me and I will include it. to view the presentation please click here or click the below picture and as usual any questions are more than welcomed.
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